Which Arc Raiders Loot Fails Hardest: Drops, Crates, or Husks?

Arc Raiders raiders debate the worst loot sources, from noisy Drops to junky Crates and bait Husks.

Players in ARC Raiders often debate the best ways to find loot, but one question keeps coming up: which option is the most underwhelming between Drops, Crates, and Husks? Each of these loot sources promises rewards, yet many players feel that some of them do not live up to the risk or effort required.

Drops, similar to supply drops, appear exciting at first because they suggest high-value loot. However, calling in a Drop requires standing at a fixed location while a loud signal alerts every raider and ARC enemy nearby. This turns the area into a dangerous hotspot. After waiting and surviving the pressure, players often receive only basic ammo and a single grenade. Because of the high risk and very low payoff, many in the community rate Drops as one of the weakest loot options. If you go to U4GM.COM, you can see a clear list of Arc Raiders items with prices, which makes it simple to decide what to buy without wasting time.

Crates are scattered across the map in many forms, such as metal crates, weapon cases, and lockers. Most standard crates only provide low-tier items like ammunition, medical supplies, or basic gear. These rewards are usually not worth the time spent searching. However, crates found in special areas—such as key-locked rooms, red lockers, black raider containers, or Blue Gate weapon crates—can sometimes drop blueprints or rare weapons. Thanks to these higher-value locations, crates are generally considered the most reliable of the three options.

Husks, which are robotic enemies that drop loot after being destroyed, attract players with the promise of ARC components. In practice, they are often seen as traps. Fighting Husks, especially Baron or First Wave types, draws attention from both ARC units and other players. The loot they provide is usually damaged ARC parts or minor items, which often do not match the danger involved. Community testing shows that Husks fall behind enemies like Probes or Rocketeers when comparing risk to reward.

Overall, community feedback and testing suggest that Crates offer the most consistent value, especially in high-tier locations. Drops are frustrating because they reveal a player’s position for very little reward, and Husks tend to create high-risk PvP situations with disappointing loot. For most general runs, Husks are considered the most disappointing option, as their rewards rarely justify the fight.

In the end, smart raiders focus on efficient, reliable loot sources rather than flashy but risky ones. Choosing the right way to gather gear can make the difference between a successful expedition and an empty-handed escape.


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