Arc Raiders makes a plea to Embark

Arc Raiders makes a plea to Embark - don't let PvP with trios damage your "aggression based", solo matchmaking reputation. I personally don't agree.

It is rare that humans can change so quickly as when they go from a solo Arc Raiders raid, in which you feel alone and vulnerable, into a trio raid. Empowered by your friends, you more readily offer to save other players' entire loadouts of stash for only a few arc raiders blueprints.

 


Trios is almost a different type of game. You are bound to meet more aggressive characters in groups. Arc Raiders’ expanded “aggressionbased” matchmaking system has some players rethinking their matchmaking reputation.

 


MishRift posted a post in the Arc Raiders Reddit stating that "Aggression in Trio" should not impact your Solo experience. You won't end up in the shark tanks when your friend starts to play PvP.

 


The evidence is anecdotal — "I noticed my solo games are more aggressive after playing against my aggressive trio (I'm a new player so my account has just been created)" — but it is intriguing, if only because the argument shows what will happen when Embark makes and reveals this matchmaking update: players will be eager to play the system despite only knowing a few things about the mmoset system.

 


The top reply, which supports separate aggression reputations for each post, clearly states this. User Traditional-Row7925 says that, after going on a killing spree in threes, it's best to go naked in solos. Surrender 6-7 times. "First, try a loadout for free to see if it worked. Then start spamming no shoot and you will hear people responding. You are back in friendly pool. It's just not subtle."

 


"Agreed. In solos, i play more passively. I even save other raiders on occasion. En1gmaMontoya says that he enjoys the PvP of trios, but the sheer amount is good for improving.

 


"It works well the way it's done." "Or you might get aggressive tris moving to solos so they can farm trigger nades to be more aggressive in trios," MRjubjub says.

 


It's all about human selfishness. Some people are just selfish and want their cake AND eat it. They'd rather have PvP loot than have a gun pointed in their face when it's convenient. Are you playing in trios with your friends? It's a sight. What if you were to sneak out of a locked area with your full pockets and die solo? In this essay I'll explain why PvP hurts the game.

 


The idea that random players, or even players from auto-filled squads, can damage your reputation is something I am willing to acknowledge. The obvious solution is to turn off the auto-fill feature or tell your buddies that you are not interested in PvP. However, the fundamental irritation - "I'm only in the Shark Tank because I'm tethered to someone who didve in" - does make sense. But you chose to continue playing with them, knowing that they have a much higher PvP ratio.

 


We believe that this matchmaking system is self-correcting. If you do not want to participate in PvP then don't. You will experience it less (but still some) over time. In this context, preferences are a part of game play. I find it artificial to see people ruining their experience in an attempt to blend into a specific group. By that time, you're playing an imaginary version of the games. This is a chance to frustrate oneself: Embark, I avoided PvP by all means, so why do I continue to get shot at? Asks the raider with the straw all over. It will always be a PvP title, people.

 


Reddit member squidsauce puts it in a sensible way: "After giving this some thought, I will not change my style of play. It is just what it is. If someone seems aggressive to me, I'll fire. If not, then I will not. I don't really care about the auto-balancing script. One thing is certain: As the PvP sabotaging my friend group’s matchmaking I will not apologize.


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